Mix

Mix theme by minuendo

Download: Mix.p3t

Mix Theme
(10 backgrounds)

Mix, MIX, mixes, or mixing may refer to:

Audio and music[edit]

  • Mixtape, a compilation of songs or tracks
  • Remix, a variation of a song
  • Mix, short way to refer to the Mixolydian mode.
  • Mix (magazine), a periodical for the professional recording and sound production technology industry

Albums[edit]

Computing[edit]

Radio and television[edit]

People[edit]

Places[edit]

Science[edit]

Other[edit]

See also[edit]

Resistance: Chimera

Resistance: Chimera theme by Draicus

Download: ResistanceChimera.p3t

Resistance: Chimera Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Metal Gear Solid 4: Guns of the Patriots

Metal Gear Solid 4: Guns of the Patriots theme by Xazzi

Download: MGS4GunsofthePatriots.p3t

Metal Gear Solid 4: Guns of the Patriots Theme
(7 backgrounds)

Metal Gear Solid 4:
Guns of the Patriots
North American cover art
Developer(s)Konami Digital Entertainment
Publisher(s)Konami
Director(s)Hideo Kojima
Producer(s)
  • Hideo Kojima
  • Kenichiro Imaizumi
  • Kazuki Muraoka
  • Yoshikazu Matsuhana
Designer(s)Hideo Kojima
Programmer(s)Yuji Korekado
Artist(s)Yoji Shinkawa
Writer(s)
Composer(s)
SeriesMetal Gear
Platform(s)PlayStation 3
ReleaseJune 12, 2008
Genre(s)Action-adventure, stealth
Mode(s)Single-player

Metal Gear Solid 4: Guns of the Patriots[a] is a 2008 action-adventure stealth video game developed and published by Konami for the PlayStation 3. It is the sixth Metal Gear game directed by Hideo Kojima. Set five years after the events of Metal Gear Solid 2: Sons of Liberty,[b] the story centers around a prematurely aged Solid Snake, now known as Old Snake, as he goes on one last mission to assassinate his nemesis Liquid Snake, who now inhabits the body of his former henchman Revolver Ocelot under the guise of Liquid Ocelot, before he takes control of the Sons of the Patriots, an A.I. system that controls the activities of PMCs worldwide.[1] The game was released on June 12, 2008.[2][3]

Guns of the Patriots received universal acclaim, with praise for its gameplay, graphics, characters, and emotional weight, while criticism centered on its plot as convoluted and its emphasis on cutscenes. The game garnered Game of the Year awards from several major gaming publications. It is one of the most significant titles for the seventh generation of video game consoles, as its release caused a boost in sales of the PlayStation 3, and had sold six million copies worldwide by 2014.

Gameplay[edit]

Solid Snake shooting a militiaman

In Guns of the Patriots, players assume the role of an aged Solid Snake (colloquially referred to as Old Snake), using stealth, close-quarters combat, and traditional Metal Gear combat. The overhead third-person view camera of earlier games has been replaced by a streamlined view and over-the-shoulder camera for aiming a weapon, with an optional first-person view like a first-person shooter at the toggle of a button.

A further addition to gameplay mechanics is the Psyche Meter. Psyche is decreased by non-lethal attacks and is influenced by battlefield psychology. Stressors (including temperature extremes, foul smells, and being hunted by the enemy) increase Snake's stress gauge, eventually depleting his Psyche. Adverse effects include difficulty in aiming, more frequent back pain and the possibility of Snake passing out upon receiving damage. If Snake kills too many enemies in a short amount of time, he will have a vision of Liquid and vomit, greatly reducing his Psyche. Among the available methods of restoring Psyche are eating, drinking, smoking, and reading an adult magazine.[4]

Snake has a few gadgets to aid him in battle. The OctoCamo suit mimics the appearance and texture of any surface in a similar fashion to an octopus, decreasing the probability of Snake being noticed. Additionally, FaceCamo is made available to players after they defeat Laughing Octopus. FaceCamo can be worn by Solid Snake on his face and it can be set to either work in tandem with the Octocamo or instead mimic the face of other in-game characters. To get access to these unique FaceCamos, players have to complete certain in-game requirements first. When the FaceCamo is worn with OctoCamo, under ideal conditions, Snake's stealth quotient can reach 100%. The Solid Eye device highlights items and enemies and can operate in a night vision and a binocular mode. It also offers a baseline map, which indicates the location of nearby units.[5] The latter function is also performed by the Threat Ring, a visualization of Snake's senses that deforms based on nearby unit proximity and relays them to the player.

Metal Gear Mk.II (later replaced with Mk.III), is a small support robot that always tags along with Snake, offers codec functionality and a means to the in-game menu for a large part of Snake's mission. It can be remotely controlled to stun enemies, provide reconnaissance and interact with the environment.[6] Its design is based on the namesake robot from Snatcher, a game designed by Hideo Kojima. It is also controlled during the beginning of each separate "Act", although the player is not able to utilize its capabilities during this time.

Whenever the Drebin menu is available, weapons, attachments, and ammunition can be purchased via Drebin Points (DPs), awarded for on-site procurement of weapons already in the inventory and by initiating specific scripted events or destroying Unmanned Vehicles. The conversion rate between weapons and DPs depends on current battlefield conditions, with more-intense fighting yielding higher prices. Drebin would also purchase items from the player at a discounted price, especially at certain points in the story and certain days in real life. The game may also be finished without killing anyone, using non-lethal weapons.

The Virtual Range, similar to the Virtual Reality training of previous titles, functions as a test facility for weapon performance and gameplay controls.[4]

Synopsis[edit]

Setting[edit]

Guns of the Patriots is set within an alternate history timeline in which the Cold War continued into the 1990s before ending before the turn of the century. The events themselves take place in 2014, five years after Sons of Liberty,[7] and form the final chapter in the storyline covering the character of Solid Snake, providing conclusions to the events that led up to Guns of the Patriots.

The world's economy relies on continuous civil wars fought by private military companies (PMCs), which outnumber government military forces. Soldiers are equipped with nanomachines that monitor and enhance their performance on the battlefield, controlled by a vast network known as the Sons of the Patriots (SOP) system. Revolver Ocelot, missing since the events of Sons of Liberty, is possessed by the will of Liquid Snake and re-emerges from hiding to launch an insurrection against the Patriots, a secret cabal that manipulates global affairs from the shadows.

In the meantime, Solid Snake is experiencing accelerated aging and has about a year left to live. He is living on board the airplane Nomad with Dr. Hal Emmerich, nicknamed Otacon, and Olga Gurlukovich's daughter, Sunny, a child prodigy in computer programming. Since the aftermath of the Big Shell incident, Raiden has drifted away from Rose, who had apparently suffered a miscarriage with their child and gone to live with Snake's former commander, Colonel Roy Campbell, and has become a cyborg ninja fighting against the Patriots. Meryl Silverburgh commands a PMC inspection unit in the U.S. military, which includes Johnny Sasaki.

Plot[edit]

After learning that he has only a year to live due to Werner syndrome-like symptoms, Snake is tasked by Campbell, now working with the United Nations Security Council, to assassinate Liquid Ocelot. In a Middle-Eastern war zone occupied by one of Liquid's PMCs, Snake meets Drebin, an arms dealer who injects Snake with nanomachines to use the latest weaponry, and Meryl. Snake reaches Liquid, but the latter transmits a signal that incapacitates those nearby with nanomachines. Snake sees Dr. Naomi Hunter, who departs with Liquid.

In South America, Snake locates Naomi, herself a captive of Liquid. She explains that Liquid plans to use the biometrics of Big Boss to access and take command of the Patriots' firearms control system. Snake learns his accelerated aging is due to intentional genetic mutations as a human clone, and that the FOXDIE virus inside him will also mutate within months, spreading to the general populace and causing a deadly pandemic. Liquid's PMC soldiers kidnap Naomi, but Snake rescues her, assisted by Drebin and Raiden, and they escape, though Raiden is injured by Vamp.

Snake locates an Eastern-European resistance group, which happens to possess the comatose body of Big Boss, in order to heal Raiden. Its leader EVA reveals she was the surrogate mother to Snake and Liquid through the cloning process. They move Big Boss' body by boat while Liquid's PMC soldiers attack decoys. Liquid captures the body and obtains the biometrics, intending to infiltrate the Patriots' system by using the repaired artificial intelligence (AI) core, GW, as a trojan. U.S. soldiers arrive to arrest Liquid, but he kills them after disabling their firearms. Big Boss' body is incinerated, and Snake saves EVA from the fire when she tries to save the body, but both are badly injured in the process. Naomi leaves with Liquid, but Otacon tracks them. EVA dies from her injuries.

Snake and Otacon learn that Liquid aims to destroy the Patriots' master AI with a nuclear strike, allowing GW to take control. A non-ID-tagged warhead is required from Metal Gear REX at Shadow Moses in Alaska. There, Snake is ambushed by Vamp, accompanied by Naomi; but Vamp is killed when his self-healing nanomachines are disabled via injection. Naomi reveals she has terminal cancer; and, overcome with guilt for her mistakes, she disables the nanomachines keeping her alive and dies. Snake and Raiden use REX to escape and fend off Liquid piloting a Metal Gear RAY. Liquid reveals Outer Haven, a modified Arsenal Gear. Raiden saves Snake from being crushed before the USS Missouri, captained by Mei Ling, arrives and forces Haven to retreat.

Snake, Meryl, and Johnny board Haven when it surfaces in order to launch the nuke. At the core, Snake installs a computer virus coded by Naomi and Sunny into Liquid's trojan, which destroys both the core AI as well as the entire Patriot network controlling global affairs, leaving the necessities for civilization to survive. Atop Haven, Liquid explains to Snake that he allowed the virus' installation in order to destroy the Patriots. The two fight, with Snake victorious and Liquid becoming Ocelot again before dying. Meryl reconciles with her father, Campbell, and marries Johnny. Raiden reunites with Rose after learning their child was not miscarried and that her marriage to Campbell was a ruse to protect them from the Patriots. Snake visits the grave of The Boss at Arlington National Cemetery. Snake, feeling that he has no further purpose and must prevent an epidemic from his FOXDIE, attempts suicide, but hesitates at the last moment.

Snake is then met by Big Boss with a vegetative Zero, with Big Boss explaining that the body burned in Europe was Solidus Snake. He then reveals that the Patriots were founded by himself, Zero, EVA, Ocelot, Sigint, and Para-Medic to realize the will of the Boss, Big Boss' mentor. Differing interpretations split the group into two factions: Zero's, which stood for government control of society to prevent conflict, and Big Boss', where soldiers fought for personal beliefs, unrestrained by governments. Zero consigned control to AI networks, the Patriots. After Big Boss' downfall in Zanzibar, the Patriots placed him in an induced coma, and later initiated the war economy, a vision far from the Boss' will. Ocelot and EVA planned to restore Big Boss by destroying the Patriots, with the possession of Ocelot through Liquid being a ruse to draw the Patriots' attention. Big Boss then kills Zero by cutting off his life support.

He informs Snake that the nanomachines from Drebin contained FOXDIE, engineered by the Patriots to kill EVA, Ocelot, and Big Boss. With the new strain supplanting the mutated strain, Snake poses no risk of becoming a biological weapon unless he lives long enough for it to mutate. After understanding his mentor's will and telling Snake to find a new reason to keep living, Big Boss dies beside the Boss' grave. Snake decides to live the time he has left peacefully with Otacon and Sunny.

Development[edit]

From the left to right: Kenichiro Imaizumi (producer), Yumi Kikuchi (Raging Raven character of The Beauty and the Beast Unit, voice, and motion capture actress), Hideo Kojima (producer, director, and writer) at the Games Convention 2007.

Metal Gear Solid 4 started development due to fan demand. Series creator Hideo Kojima had previously directed the prequel Metal Gear Solid 3: Snake Eater, which was meant to end the series. People's demand to have a sequel to Metal Gear Solid 2: Sons of Liberty and clear the mysteries Kojima wanted to leave to the players' interpretations resulted in the making of Metal Gear Solid 4.[8] Kojima announced that he would be retiring as director of the Metal Gear series after Snake Eater, and would leave his position open to another person for Metal Gear Solid 4. As a joke, the new director was announced as Alan Smithee; in R, a 400-page book bundled with Metal Gear Solid 3's Japanese Premium Package, the director was revealed to be Shuyo Murata, co-writer of Snake Eater and director of Zone of the Enders: The 2nd Runner. He also contributed easter eggs to Sons of Liberty and Metal Gear: Ghost Babel. It was announced that Kojima would be co-directing the game with Murata after substantial negative fan reaction, including death threats.[9]

Kojima wished to implement a new style of gameplay which was set in a full-scale war zone. Kojima wanted to also retain the stealth elements from previous entries in the series, which made the team abandon the original "No Place to Hide" concept. The only announced war zone before release was the Middle East. Using several locations emphasized Kojima's original intention to present the world in full-scale armed conflict. Solid Snake was physically aged to portray to the player the games' overarching theme, SENSE, and to assign them to a character whose task was to pass moral values to future generations.[8] Kojima's initial ending for the Guns of the Patriots would entail Snake and Otacon turning themselves in for breaking the law, and subsequently convicted and executed. This was avoided after negative feedback from the development team. Snake's experience across the series made the creation of new enemies challenging and encouraged staff to create groups of non-human enemies to rival Snake.[10]

During development, the game's exclusivity was continuously questioned, even after Kojima officially confirmed the exclusivity several times. The exclusivity of the game was still in doubt from non-PlayStation 3 owners for a long period after the initial release,[11][12] with the company confirming that the 25th Anniversary edition of the game released in late 2012 was still a PlayStation 3 exclusive.[13] Upon the release of Metal Gear Solid: The Legacy Collection, Kojima had once again firmly denied chances of the game's release on any other console, stating that an "Xbox 360 version [will not be] released, because an Xbox 360 version of MGS4 hasn't gone on sale" and that "the amount of data in MGS4 is just too enormous".[14]

The game was publicly announced first at E3 2005, by means of a humorous and slightly abstract gag machinima using characters from Snake Eater, under the slogan of "No Place to Hide". The title was described as "essentially finished" by January 2008 and went through extensive beta testing.[15] At Destination PlayStation on February 26, 2008, Sony announced that the game would be released worldwide on June 12, 2008, along with the special Guns of the Patriots-themed PlayStation 3 bundle.[16] It was announced that Guns of the Patriots is the first PlayStation 3 game that uses a 50GB dual layer Blu-ray Disc,[17] even with the use of file compression.

The budget for the game has been estimated to be between US$ 50-70 million.[18][19] Kenichiro Imaizumi from Kojima Productions denied this stating if it had cost this much, the game would have been for multiple platforms.[20] One of the main objectives of the budget was research of environments the game would feature.[21]

Music[edit]

The score to Metal Gear Solid 4 was led by Harry Gregson-Williams, his third Metal Gear Solid soundtrack,[22] and Nobuko Toda, who provided music for Metal Gear Acid and Metal Gear Acid 2.[23] Other contributors are Konami employees Shuichi Kobori, Kazuma Jinnouchi, Akihiro Honda, and Sota Fujimori.[24] Directed by Norihiko Hibino, GEM Impact employees Yoshitaka Suzuki and Takahiro Izutani also made compositions late in the game's production.[25] It was revealed in an interview with Norihiko Hibino that the team, in fact, wrote 90 minutes of music for the game's cutscenes, only 15 minutes of which made its way onto the official soundtrack.[26]

There are two vocal themes for the game. The opening theme, "Love Theme", is sung by Jackie Presti and composed by Nobuko Toda. The ending theme, "Here's to You", is sung by Lisbeth Scott. Before the release of the game, "MGS4 – Theme of Love – Smash Bros. Brawl Version" was provided for Super Smash Bros. Brawl in the Shadow Moses Island level.[27] The "Metal Gear Solid Main Theme", composed by Tappi "Tappy" Iwase, was notably omitted from the soundtrack, and the soundtrack of Metal Gear Solid: Portable Ops. In an interview with Electronic Gaming Monthly, Norihiko Hibino stated that the company had difficulties with "Russian composers who said we stole their music", referring to an occasion when a group of Russian games journalists presented Hideo Kojima with a composition by Georgy Sviridov and claimed this had been plagiarised to create the theme. Hibino states that "they didn't actually" but the company was "too sensitive about the situation" and elected to drop the theme.[28]

The official soundtrack was released on May 28, 2008, by Konami Digital Entertainment under the catalog number GFCA-98/9.[29] It consists of two discs of music and 47 tracks. A soundtrack album was also packaged with Metal Gear Solid 4: Guns of the Patriots Limited Edition.[30]

Trophy support[edit]

In August 2009, when asked if there would be a patch to add PlayStation Network Trophies to the game, Kojima Productions' Sean Eyestone asked people to "stay patient". This led to speculation that an updated version of the game in the vein of Substance or Subsistence would be released alongside a Trophy patch.[31] In November 2010, an updated Greatest Hits box art of the game was released, which in the top right-hand corner boasted the addition of Trophies to the game. This was later reported as a typo, and removed from later printings.[32] False reports of an "incoming Trophy Patch" often appeared, usually on internet forums and on April Fools' Day, some even going to the extent of a mock-up Trophy listing.[33] In July 2012, a patch was announced that would include Trophies for the game, which would later be released on August 6, 2012.[34] In addition to the support for Trophies, the patch also allowed a full install of the game onto the hard drive to remove the installs between acts.

Marketing[edit]

At a press conference on May 13, 2008, Hideo Kojima announced a marketing campaign and agreements with several companies to promote the game. Apple computers and monitors feature in the game and an Apple iPod is an in-game item that Snake can use to change the background music, listen to in-game podcasts and collect hidden songs scattered throughout the game. ReGain Energy Drinks are used in the game as a Psyche gauge booster, and mobile phones from Sony Ericsson are used, specifically by Naomi and Vamp.[35] In addition, the motorcycles featured in the game are a Triumph Bonneville and Speed Triple. Konami and Ubisoft put an unlockable costume in the game for Snake, Altaïr from the Ubisoft stealth game Assassin's Creed. Initially revealed on April Fool's Day 2008, Kojima later announced that it would actually be in the game, unlockable by doing "something special". To obtain the attire, the player must acquire the Assassin Emblema nod to the game's title—or input a password in the Extras section).[36]

Konami had originally planned to organize grand launch events in Tokyo, but some of them were canceled with the "safety of participants in mind" in light of the Akihabara massacre on June 8, 2008.[37][38] On June 15, 2009, a year after its release, Konami re-released Guns of the Patriots as a part of Sony Greatest Hits collection.[39]

Release[edit]

Metal Gear Solid 4 includes the Starter Pack for Metal Gear Online 2 (MGO2). MGO2 features up to 16 player online tactical battles and incorporates several gameplay elements from Metal Gear Solid 4, including the SOP system that allows players to have a visual confirmation of their teammates' position and battle status.[40] MGO also allows fully customizable characters. The Starter Pack allows players to engage in sneaking missions, where Old Snake and Metal Gear Mk.II acquire dog tags from other human contestants, along with standard Deathmatch, Team Deathmatch, and several special modes.[41] Expansions packs, offering more maps and playable special characters (Mei Ling, Meryl, Akiba, Liquid Ocelot, Raiden, and Vamp), can be purchased via the MGO menu item "MGO Shop (PlayStation Network)", or via MGO or Konami's shop. The PlayStation Wallet is used for the first option and a credit card for the latter two.[42] Metal Gear Online 2 was completely shut down on June 13, 2012.

On June 19, 2008, Konami released the Metal Gear Solid 4 Database onto the PlayStation Store in North America and Japan,[43] and one week later on the European store. The Database is a downloadable application for PlayStation 3 that catalogs every piece of Metal Gear lore from all the canonical entries in the series released up to Metal Gear Solid 4 in the form of an encyclopedia (browsable by alphabet and category), a timeline, and character relationship diagrams. Highlighted words in each article link to related articles, and it keeps track of which ones the use

Unreal Tournament 3 0.93

Unreal Tournament 3 0.93 theme by Kruzitu

Download: UnrealTournament3_0.93.p3t

Unreal Tournament 3 0.93 Theme
(10 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Resident Evil UBCS

Resident Evil UBCS theme by Bryan Eden

Download: ResidentEvilUBCS.p3t

Resident Evil UBCS Theme
(1 background)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

ICO versionD

ICO versionD theme by Deemy

Download: ICO_versionD.p3t

ICO versionD Theme
(9 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Metal Gear Solid Black & White versionD

Metal Gear Solid Black & White versionD theme by Deemy

Download: MGSBW_versionD.p3t

Metal Gear Solid Black & White versionD Theme
(3 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Metal Gear Solid 3 versionD

Metal Gear Solid 3 versionD theme by Deemy

Download: MGS3_versionD.p3t

Metal Gear Solid 3 versionD Theme
(8 backgrounds)

P3T Unpacker v0.12
Copyright (c) 2007. Anoop Menon

This program unpacks Playstation 3 Theme files (.p3t) so that you can touch-up an existing theme to your likings or use a certain wallpaper from it (as many themes have multiple). But remember, if you use content from another theme and release it, be sure to give credit!

Download for Windows: p3textractor.zip

Instructions:

Download p3textractor.zip from above. Extract the files to a folder with a program such as WinZip or WinRAR. Now there are multiple ways to extract the theme.

The first way is to simply open the p3t file with p3textractor.exe. If you don’t know how to do this, right click the p3t file and select Open With. Alternatively, open the p3t file and it will ask you to select a program to open with. Click Browse and find p3textractor.exe from where you previously extracted it to. It will open CMD and extract the theme to extracted.[filename]. After that, all you need to do for any future p3t files is open them and it will extract.

The second way is very simple. Just drag the p3t file to p3textractor.exe. It will open CMD and extract the theme to extracted.[filename].

For the third way, first put the p3t file you want to extract into the same folder as p3textractor.exe. Open CMD and browse to the folder with p3extractor.exe. Enter the following:
p3textractor filename.p3t [destination path]Replace filename with the name of the p3t file, and replace [destination path] with the name of the folder you want the files to be extracted to. A destination path is not required. By default it will extract to extracted.filename.

Uncharted: Drake’s Fortune #5

Uncharted: Drake’s Fortune theme by Fremio Brea

Download: UnchartedDrakesFortune_5.p3t

Uncharted: Drake’s Fortune Theme 5
(3 backgrounds)

Uncharted: Drake's Fortune
North American cover art featuring the titular protagonist Nathan Drake in a jungle
Developer(s)Naughty Dog
Publisher(s)Sony Computer Entertainment
Director(s)Amy Hennig
Designer(s)Richard Lemarchand
Hirokazu Yasuhara
Programmer(s)
  • Pål-Kristian Engstad
  • Dan Liebgold
  • Travis McIntosh
Artist(s)
Writer(s)
Composer(s)Greg Edmonson
SeriesUncharted
Platform(s)PlayStation 3
Release
  • NA: November 19, 2007[2]
  • AU: December 6, 2007[1]
  • EU: December 7, 2007
Genre(s)Action-adventure, third-person shooter
Mode(s)Single-player

Uncharted: Drake's Fortune is a 2007 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. It is the first game in the Uncharted series and was released in November 2007 for PlayStation 3. The game follows Nathan Drake, the supposed descendant of explorer Sir Francis Drake, as he searches for the lost treasure of El Dorado with journalist Elena Fisher and mentor Victor Sullivan.

The development of Uncharted: Drake's Fortune began in 2005, and saw Naughty Dog altering their approach to development, as they sought to create a humanized video game that was distinct from their other entries, settling on an action-adventure game with platforming elements and a third-person perspective. The team regularly updated or wholly changed various aspects related to the story, coding, and the game's design which lead to delays. The development team found influence for many of the game's aesthetic elements from film, pulp magazines, and movie serials.

Extensively marketed as a PlayStation exclusive, Uncharted: Drake's Fortune received generally favorable reviews, with praise for its technical achievements, cast, characters, story, music, and production values, drawing similarities to blockbuster films. It faced some criticism for its graphical issues, short length, vehicle sections, and marked difficulty. Uncharted: Drake's Fortune sold one million copies after ten weeks of release. It was followed by the sequel Uncharted 2: Among Thieves in 2009, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.

Synopsis[edit]

Setting and characters[edit]

The central character of Uncharted: Drake's Fortune is Nathan Drake (voiced by Nolan North), a renowned adventurer who claims to be the descendant of the famous explorer Sir Francis Drake. Together with his mentor Victor Sullivan (voiced by Richard McGonagle) and journalist Elena Fisher (voiced by Emily Rose), Drake embarks on a quest to discover the hidden riches of El Dorado.[3]

Plot[edit]

Treasure hunter Nathan "Nate" Drake, accompanied by reporter Elena Fisher, recovers the coffin of his self-proclaimed ancestor Sir Francis Drake, having located it from coordinates inscribed on a family heirloom: a ring Nate wears around his neck.[4] The coffin contains Sir Francis' diary, which gives the location of El Dorado. Pirates attack and destroy Nate's boat, but Nate's friend and mentor, Victor "Sully" Sullivan, rescues the two in his seaplane. Fearing Elena's reporting will attract potential rivals, Nate and Sully abandon her at a dock.

Nate and Sully discover an alcove that once held a large statue after following the diary to the indicated spot, and realize that El Dorado is not a city but rather a golden idol.[5] They find a Nazi U-boat, which contains a page from Drake's diary showing the statue was taken to an island. However, mercenaries led by criminal Gabriel Roman (Simon Templeman), to whom Sully owes a substantial debt, and his lieutenant Atoq Navarro (Robin Atkin Downes), intercept Nate and Sully. Sully is shot in the chest and collapses, but Nate manages to escape, encounters Elena, and flies with her to the island.[6]

On the way, anti-aircraft fire forces Elena and Nate to bail out and they are separated. After retrieving supplies from the wrecked seaplane, Nate heads toward an old fort to find Elena. After Nate is briefly captured by pirates led by his old associate Eddy Raja (James Sie), Elena breaks him free and they flee to the island's old customs house. After finding records showing the statue was moved further inland to the monastery, they find that Sully is somehow alive and accompanying Roman and Navarro.[7] Nate and Elena find and rescue Sully who, having survived due to Drake's diary blocking the bullet, explains he was buying time for Nate by misleading Roman.

Searching through a mausoleum, Nate overhears an argument between Roman, Navarro, and Eddy, revealing that Roman hired Eddy to capture Nate and secure the island, with the reward being a share of El Dorado. Following Nate's escape, Roman doubts Eddy's abilities and ignores his claim that something cursed on the island is killing his men, leading him to dismiss Eddy and his crew. Regrouping, Nate and Elena find a passage leading to a treasure vault, in which they find the body of Drake, assuming that he died searching for the treasure. They encounter a terrified Eddy and a crew member, shortly before they are attacked by mutated humans who kill the crew member; despite Nate's efforts, Eddy is also killed when one drags him into a pit.

Nate and Elena escape and find themselves in an abandoned German bunker. Venturing into the base, Nate discovers that the Germans had sought the statue during World War II, but like the Spaniards before them, became cursed by the statue, causing them to become mutants. Sir Francis, knowing of the statue's power, attempted to keep it on the island by destroying the ships and flooding the city, before he too was killed by the mutants.[8]

Nate returns to find Elena has been captured by Roman and Navarro. Regrouping with Sully, he fails to stop them from reaching the statue. Navarro, aware of the curse, tricks Roman into opening the statue, revealing it to be a sarcophagus containing a mummy infected with an airborne mutagenic virus. Upon Roman turning into one of the mutants, Navarro kills him and takes control of his men. Berating Nate's group for not being imaginative, he plans to sell the virus as a biological weapon.[9] Nate jumps onto the sarcophagus and rides it as it is airlifted onto a boat in the bay. He engages and defeats Navarro and manages to sink both the sarcophagus and him to the bottom of the ocean.[10] Sully arrives, and after Nate and Elena display affection towards each other, they leave the island with several chests of treasure.[11]

Gameplay[edit]

During combat, the player as Nate (left) can use corners and walls as cover, then use blind or aimed fire from cover against his opponents.

Gameplay in Uncharted is a combination of action-adventure gameplay elements and some 3D platforming with a third-person perspective. Platforming elements allow Nate to jump, swim, grab and move along ledges, climb and swing from ropes, and perform other acrobatic actions that allow players to make their way along the ruins in the various areas of the island that Drake explores.[12]

When facing enemies, the player can either use melee and combo attacks at close range to take out foes or can opt to use weapons.[12] Melee attacks comprise a variety of single punches, while combo attacks are activated through specific sequences of button presses that, when timed correctly, offer much greater damage; the most damaging of these is the specific "brutal combo", which forces enemies to drop twice the ammunition they would normally leave.[12] Nate can only carry one pistol and one rifle at a time, and there is a limited amount of ammunition per gun. Picking up a different firearm switches that weapon for the new one. Grenades are also available at certain points, and the height of the aiming arc is adjusted by tilting the Sixaxis controller up or down. These third-person perspective elements were compared by several reviewers to Gears of War,[3][12] in that the player can have Drake take cover behind walls, and use either blind fire or aimed fire to kill enemies. In common with the aforementioned game, Uncharted lacks an actual on-screen health bar; instead, when the player takes damage, the graphics begin to lose color. While resting or taking cover for a brief period, Drake's health level, indicated by the screen color, returns to normal.[12]

The game also includes vehicle sections, where Drake must protect the jeep he and Elena are in using a mounted turret, and where Drake and Elena ride a jet ski along water-filled routes while avoiding enemy fire and explosive barrels. While players direct Drake in driving the jet ski, they may also control Elena by aiming the gun in order to use her weapon — either the grenade launcher or the Beretta, depending on the chapter — in defense, or to clear the barrels from their path.[12]

The game also features reward points, which can be gained by collecting 60 hidden treasures in the game that glimmer momentarily[13] or by completing certain accomplishments, such as achieving a number of kills using a specific weapon, performing a number of headshots, or using specific methods of killing enemies.[14] In subsequent playthroughs of the game, the player can use these rewards points to unlock special options; these include in-game bonuses such as alternate costumes and unlimited ammunition[13] but also non-game extras, such as making-of videos and concept art.[15] There are also several references to other Naughty Dog games, especially the Jak and Daxter series; this is done through the "Ottsel" branding on Drake and Fisher's wetsuits,[16] a reference to the species that mixes otter and weasel found in the game, and the strange relic found in one of the earlier chapters, which is actually a precursor orb from the same series.

The game is censored when playing on a Japanese console to remove blood, which normally appears when shooting enemies; this follows the trend of other censored console games in the region, such as Dead Rising and Resistance: Fall of Man.[17]

Development[edit]

After completing Jak 3, Naughty Dog assembled their most technically talented staff members and began development of Uncharted: Drake's Fortune under the codename Big.[18][19] The game's development commenced in 2005 and it was in full production for about two years, with a small team of engineers working on the game for about a year beforehand.[20] Naughty Dog decided to create a brand new IP rather than opt to develop a PlayStation 3 Jak and Daxter game—they wanted to create a franchise suitable for the new hardware, in order to develop such ideas as realistic human characters instead of stylized ones owing to limitations of previous hardware, as well as create something "fresh and interesting", although termed as 'stylized realism'.[20] Inspiration was drawn from various sources in the action and adventure genres: pulp magazines, movie serials, and more contemporary titles like Indiana Jones and National Treasure.[21] The team felt the sources shared themes of mystery and "what-if scenarios" that romanticized adventure and aimed to include those in Uncharted.[18]

A platforming segment, showing Nathan attempting to scale the outer walls of the Fortress

The game was first unveiled at E3 2006.[22] From early previews of the game, inevitable comparisons of elements such as platforming and shooting between Uncharted and the well-known Tomb Raider series were drawn, earning the title the nickname of "Dude Raider".[21][23] However, the developers saw their game as concentrating more on third-person cover-based play, in contrast to Tomb Raider's "auto-aiming" play and greater puzzle-solving elements.[20] Other influences they cited include Resident Evil 4,[24] Kill Switch, and Gears of War.[25] Throughout the game's development the staff tried to remain flexible and detached from the original design concepts; attention was focused on the features that worked well, while features that did not work were removed.[26] The development team intended the game's main setting, the island, to play a big role in the overall experience. Feeling too many games used bleak, dark settings with monochromatic color schemes, they wanted the island to be a vibrant, believable game world that immersed the player and encouraged exploration.[18]

In designing the characters, the artists aimed for a style that was photorealistic.[21] The creators envisioned the main protagonist, Nathan Drake, as more of an everyman character than Lara Croft, shown as clearly under stress in the game's many firefights, with no special training and constantly living at the edge of his abilities.[20][23] Director Amy Hennig felt a heavily armored, "tough as nails" protagonist with a large weapon was not a suitable hero and decided a "tenacious and resourceful" character would portray more human qualities. Supporting characters (Elena Fisher and Victor Sullivan) were included to avoid a dry and emotionless story.[21] Fisher's character underwent changes during development; in early trailers for the game, the character had dark brown hair, but ultimately the color changed to blonde and the style was altered.[27][28] The writing of the story was led by Hennig with help from Neil Druckmann and Josh Scherr.[29] The lead game designer was Richard Lemarchand,[30] with the game co-designed by Hirokazu Yasuhara, a former Sega game designer best known for designing the early Sonic the Hedgehog games.[31]

The game went gold in the middle of October 2007.[20] A demo was then released on November 8 on the PlayStation Network[32] before its final release on November 19 in North America, December 6 in Australia, and December 7 in Europe.[33] The demo was first placed on the North American store, and was initially region-locked such that it would only play on a North American PS3,[34] but this was later confirmed as a mistake, as the developers were apparently unaware that people from different regions could sign up for a North American account and download the demo; a region-free demo was released soon after.[35]

Graphics and technology[edit]

Uncharted uses the Cell microprocessor to generate dozens of layered character animations to portray realistic expressions and fluid movements, which allow for responsive player control.[36] The PlayStation 3's graphics processing unit, the RSX Reality Synthesizer, employed several functions to provide graphical details that helped immerse the player into the game world: lighting models, pixel shaders, dynamic real-time shadowing, and advanced water simulation.[36] The new hardware allowed for processes that the team had never used in PlayStation 2 game development and required them to quickly familiarize themselves with the new techniques; for example, parallel processing and pixel shaders. While Blu-ray afforded greater storage space, the team became concerned with running out of room several times — Uncharted used more and bigger textures than previous games, and included several languages on the disc.[37] Gameplay elements requiring motion sensing, such as throwing grenades and walking across beams, or rear-ending massive logs up the scooter, were implemented to take advantage of the Sixaxis controller.[18] A new PlayStation 3 controller, the DualShock 3, was unveiled at the 2007 Tokyo Game Show, and featured force feedback vibration. Uncharted was also on display at the show with demonstrations that implemented limited support for vibration.[38]

Being Naughty Dog's first PlayStation 3 game, the project required the company to familiarize themselves with the new hardware and resulted in several development mistakes.[37] The switch from developing for the PlayStation 2 to the PlayStation 3 prompted the staff to implement changes to their development technology. Naughty Dog switched to the industry standard language C++ to participate in technology sharing among Sony's first-party developers—the company had previously used their own proprietary programming language GOAL, a Lisp-based language. In rewriting their game code, they decided to create new programming tools as well. This switch, however, delayed the team's progress in developing a prototype, as the new tools proved to be unreliable and too difficult to use. Ten months into full production, the team decided to recreate the game's pipeline, the chain of processing elements designed to progress data through a system. In retrospect, Naughty Dog's Co-President Evan Wells considered this the greatest improvement to the project.[26] Additionally, the animation blending system was rewritten several times to obtain the desired character animations.[18]

Trophies integration[edit]

The game was patched on August 4, 2008 in Europe and North America to version 1.01 to include support for the PlayStation 3's Trophy system.[39] There are 47 trophies in the game that match the medals that can already be won in the game and one further trophy, the Platinum trophy, awarded when all other trophies have been collected; Uncharted was the first Naughty Dog game to include the Platinum trophy type.[40] Similar to other PlayStation 3 titles that receive trophy support via downloaded patches, players must start a new save game to be awarded trophies, regardless of how many medals they received in previous playthroughs. This was enforced because the developers wanted to avoid the sharing of save data in order to gain trophies they did not earn.[41] The patch was described as "incredibly easy" to implement, owing to the game already containing preliminary support for Trophies via its Medals system; it was also stated that these hooks were already included due to Naughty Dog's belief that Sony would roll out the Trophy system before the game's launch in November 2007.[41] Despite mentioning that the game was developed as a franchise and that it lent itself to episodic content,[20] it was later stated that no downloadable content would be made for Uncharted.[42]

PlayStation Home[edit]

During the Closed Beta of PlayStation Home on October 11, 2008, Naughty Dog released an Uncharted themed game space for PlayStation Home. This space is "Sully's Bar" from the game. In this space, users can play an arcade mini-game called "Mercenary Madness", which during the Closed Beta, there were rewards. The rewards were removed with the release of the Home Open Beta. There are also three other rooms in this space: during the Closed Beta, users had to find out codes for the doors that accessed these rooms. The code entry to the rooms was also removed with the release of the Home Open Beta. The three other rooms are the "Artifact Room", "Archives", and "Smuggler's Den". There is an artifact viewer in the Archives and Smuggler's Den rooms. Also in the Archives, there is a video screen that previews Uncharted 2: Among Thieves. The Artifact Room only features seating and different artifacts for users to look at. This space was one of the first five-game spaces of the PlayStation Home Open Beta in North America, which Home went Open Beta on December 11.[43] This space was released to the European version on November 5, 2009, almost a year after the Open Beta release. Naughty Dog has also released a game space for Uncharted's sequel on October 23, making Uncharted the first game series to have a game space for both games in its series.[44]

Reception[edit]

Critical response[edit]

Uncharted: Drake's Fortune received generally favorable reviews from game critics.[45] Game Informer complimented the visuals and dialogue between the characters Drake and Fisher, calling them stunning and entertaining respectively.[28] They further added that the production values appeared high, citing the level of detail and musical score.[52] PlayStation Magazine echoed similar statements about the visuals and compared them to that of Crysis.[18][53]

The overall presentation of the game received unanimous praise from critics, who recognized the game's high production values, describing them as "top-notch",[54] "incredible"[15] or comparing them to those found in Hollywood.[14] When combined with the overall style of the game, this led many reviewers to compare Uncharted to summer blockbuster films,[3][55][56] with the action and theme of the game drawing comparisons to the Indiana Jones film series and Tomb Raider.[15][55] As part of the presentation, the game's story and atmosphere were also received well.[3][55] The depth of the characters was praised, each having "their own tone".[55] The voice acting was also received well, as the cast "nails its characterizations"; overall, the voice acting was described as a "big-star performance",[14] "superb"[56] and "stellar".[3] Game designer Tim Schafer, well known as the creator of the early LucasArts adventure games such as The Secret of Monkey Island, has also lauded the game, saying he "liked it a lot", and jokingly thanked it for teaching him a new fashion tip (Nathan Drake's "half-tucked" shirt).[57]

The technical achievements in creating this presentation were also lauded. The graphics and visuals were a big part of this, including appreciation of the "lush" jungle environments,[3][12][15] with lighting effects greatly adding to them.[56] The game's water effects were also appreciated.[54] Overall, many reviewers commented that, at the time, it was one of the best-looking PlayStation 3 games available.[48] Further to the graphical aspects, both facial animation and the animation of characters,[16][56] such as Nate's "fluid" animations as he performs platforming sections were noted,[3] although the wilder animations of enemies reacting to being shot were over-animated "to perhaps a laug